I am a longtime fan of “R.B.I. Baseball.”
I had the Nintendo cartridge when I was a kid way back in the ’80s and I played it incessantly. It was way better than the NES “Baseball” game, anyway.
And so I’ve played every iteration of “R.B.I. Baseball” since the franchise was lovingly revived with “R.B.I. Baseball 14.”
The best thing about Major League Baseball’s revival of the franchise was that the 1988 original game was recreated, just with modern graphics and rosters. It’s a very simple baseball game. Just like with the original, there was little else you could do aside from put a little curve in the pitch or move your batter before you took a swing.
That is the beauty of “R.B.I. Baseball.” If you want customized players, super-intense graphics, franchise gameplay or any number of other fancy bells and whistles, they make “MLB: The Show” for that. “R.B.I. Baseball” is laid-back and casual, good for a breezy summer afternoon. That’s what made it fun.
And now here we are with “R.B.I. Baseball 20.” Unfortunately, this year’s iteration tried to get a little too fancy.
Foremost, the game introduced new controls for pitching (robust pitch selection, pitch placement, pitcher stamina and confidence) and batting (a sort of wind-up and release to “charge” your swings).
Batting is insanely difficult to get right, and even the tutorial that’s supposed to teach you the new controls was hard. The batting controls were just too goofy to get right. I’d rather just hit the “swing” button and be done with it.
The pitching was fine but overcomplicated. I did enjoy the addition of a nifty confidence meter — like in real life, the pitcher throws pitches better the more successful he is with them — but after awhile, the whole thing felt tedious.
After trying (and mostly failing) to use the new schemes, I followed the game’s prompt to turn them off.
Game modes are pretty straightforward, and include single games, home run derby, postseason and franchise, where you take on a team for 10 seasons. If you don’t fancy a 1,620-game slog, you can switch to half seasons or single-game series to make things shorter. You can also limit trades and injuries, which is exactly what I did.
Unfortunately, playing baseball games is where “R.B.I. Baseball 20” falls off the most.
The new pitching and batting controls are wonky enough, but the game also experienced glitches and other goofiness.
Like most baseball simulators, “R.B.I. Baseball 20” auto-selects a fielder when the ball is hit in play. But sometimes it selected the wrong guy, one who couldn’t possibly field the hit. You can hit a button to switch players, but often it didn’t make the change fast enough, and an otherwise easily fielded ball would fall to the grass. There is a new button to make your player dive for a catch, but sometimes the game forced a player to dive when I didn’t hit the dive button.
There were some minor graphical glitches, most of them harmless. But at least one I witnessed was game-wrecking bad. I hit a ball down the first-base line, and the opposing fielder dove for it. He missed by at least 5 feet. The ball should have rolled down the line and turned into a double. Two runners should have scored. I should have taken the lead. Instead, the ball magically hopped into the fielder’s hand. He stood up and tossed the ball to first. I was out.
It’s an overall messy experience, and unlike previous iterations in the franchise, it didn’t make me want to come back to the game. Without baseball on my TV right now, I have an itch that I hoped “R.B.I. Baseball 20” would scratch. But instead of carefree baseball without a lot of bells and whistles, it was frustrating and complicated.
Thankfully, I made things a bit better by going into the settings and turning off those new settings. I flipped the hitting and pitching back to classic. I turned on assisted fielding to make that simpler. I even dabbled in turning the game to easy mode.
The result? I had a lot more fun. Maybe now I’ll come back to it a little more often.
The 20 coolest weapons in pop culture history
Glaive (Krull)

In an immensely silly sci-fi movie packed full of immensely silly things, the Glaive might be the silliest thing of all. Part ninja star, part switchblade, part boomerang (and probably part a few other things), it’s insanely impractical — seriously, how are you supposed to hold this thing? — but also insanely effective.
Holy Hand Grenade of Antioch (Monty Python and the Holy Grail)

The perfect weapon for blowing thine enemies to tiny bits. Just pull the pin, count to three (exactly three) and hurl the grenade in the direction of whatever you want to get rid of, be it a killer rabbit or any other manner of foul beast.
Cricket bat (Shaun of the Dead)

When Shaun and his roommate, Ed, learn they can put down zombies by destroying their brains, they try out a number of weapons: a TV remote, a pizza box, a magazine, a throw pillow, a toaster, Shaun’s record collection. But nothing proves more effective than a cricket bat (and also a shovel, but the cricket bat is cooler).
Poké Ball (Pokémon)

Let’s just ignore the ethics of capturing monsters in the “Pokémon” universe and making them fight each other, and instead focus on the power of the Poké Ball … which lets you capture monsters and make them fight each other. OK, yeah, there’s no avoiding the ethics. Simply by throwing the mighty Poké Ball, you can take command of any monster, from the laughably weak Magikarp to the godlike Mewtwo, and make it do your bidding, ethics be damned.
Bull whip (Indiana Jones)

We’ve never wanted to be a college professor more than after watching Indiana Jones traipse through lost cities and discover ancient artifacts. And while he eschews practical archaeological tools for stuff like guns (necessary when you’re racing Nazis to find mystical relics), you wouldn’t expect anyone to pull out a whip. But then you watch Indy use it: taming lions, disarming enemies and, most importantly, swinging over crevices.
Phaser (Star Trek)

Of the many iterations of the iconic energy weapon, the original series’ phaser is the most iconic. And phasers are so cool: You can disintegrate someone, or simply stun them. Need to weld something shut? Phaser. Overload one, and it’ll explode like a grenade.
Portal gun (Rick and Morty)

Sure, it’s not a weapon in the traditional sense. But don’t underestimate the ingenuity of Rick Sanchez, the smartest (and probably most depressed) person in the multiverse. In one escape, he opens portals to dimensions carrying flames, killer insects, tentacle monsters and oil-slicked basketballs to slow down his pursuers. And in another episode, Rick opens a portal inside an alien guard, which … doesn’t end well.
Proton pack (Ghostbusters)

The proton pack is not a toy. Though it looks like a weapon for blasting baddies (and that’s roughly how the 2016 film handled it), the proton pack is a particle accelerator that fires energy out of a wand to help capture ghosts, not destroy them. What a novel idea. Just remember: Don’t cross the streams. It would be bad.
Lightsaber (Star Wars)

It’s a simple concept: A sword that has a laser for a blade. But it’s insanely cool, so cool that there’s a debate about which is the coolest. (Mace Windu’s purple blade? Darth Maul’s double saber? Vader’s iconic black, silver and red?) And only Jedi can wield these effectively. No fictional weapon has ever bested the lightsaber.
Buster Sword (Final Fantasy VII)

The "Final Fantasy" series (and Japanese RPGs in general) is rife with ridiculous, over-the-top weapons (like, say, swords that also shoot bullets). But Cloud Strife's massive, man-sized sword started it all — "FF7" was the first 3D entry in the series, and therefore the first with full-sized weapon models. The series has only gotten weirder since.
Knife glove (A Nightmare on Elm Street)

As if the melted flesh on Freddy Krueger weren't enough, these four razor-sharp blades attached to a leather glove are utterly terrifying. Why would such a thing be made? Man, Freddy is freaky.
Batarang (Batman)

There are as many versions of the batarang as Batman has costumes, and they're all awesome. Somewhere between a shuriken and a boomerang, the batarang is Batman's most prevalent tool, and has variations styled after grappling hooks, explosives and spy cameras.
Blue shell (Mario Kart)

There are three certainties in life: death, taxes and getting hit by a blue shell in "Mario Kart." There is no escape. There is nowhere to hide. If you're in first place and one of your opponents launches a blue shell, it will hit you, and it will ruin your day. It is ... inevitable.
Infinity Gauntlet (Marvel)

Speaking of inevitable ... The MCU is packed with plenty of cool weapons: Cap's shield, Thor's hammer, Spidey's webs, Groot's, uh ... branches? Anyway, they all pale in comparison to Thanos' gauntlet, at least when it's holding the Infinity Stones. A simple snap can wipe out half the universe.
Noisy cricket (Men in Black)

"Men in Black" tries to pass the Noisy Cricket off as a something of a joke — an immensely powerful but also laughably small weapon with insane recoil. (Poor J gets sent flying pretty much every time he uses it.) But it can also blow a hole in a wall or blast off an alien's head, and could probably take down a spaceship if it didn't disappear from the franchise after the second movie.
Wand (Harry Potter)

J.K. Rowling's series takes some ideas we take for granted — duh! Wizards use wands! — and expounds upon them. In the case of wands, she created all sorts of wandlore: what they're made from, how they work, how they're more than simple tools used by witches and wizards to cast spells.
Sting (The Lord of the Rings/Hobbit)

An elven blade found inside a troll's treasure stash, Sting was handed down from Bilbo Baggins ("The Hobbit") to his nephew Frodo ("The Lord of the Rings"). A sword that glows when bad guys are nearby? That's convenient. It defeated the spiders of Mirkwood, wounded a troll in Moria and accompanied the hobbits all the way to Mount Doom and back.
Identity Disc (Tron)

The Identity Disc from the "Tron" films is basically a CD-ROM on steroids — it stores pretty much all information about the person (or program) carrying it. Oh, and it can also be hucked at people like a Frisbee. Hitting someone with an Identity Disc will "derez" them immediately, basically deleting them from the Game Grid that much of "Tron" takes place in.
Chainsaw hand (Evil Dead II)

What, you never saw a guy with a chainsaw hand before? When Ash loses his hand (in more ways than one), he replaces it with one of his most effective weapons: a chainsaw. Groovy.
Power Sword (Masters of the Universe)

Hoist it in the air and declare, "By the power of Grayskull!" You'll instantly be transformed from a goofy prince into the most powerful man in the universe. (And be wearing little more than a fuzzy loincloth, for some reason.) But be warned: A sorcerer with a skull for a face is lurking around and wants the sword for himself.
kevin.coffey@owh.com, 402-444-1557,